VR DANCE eXperience
Fugue VR is a diptych composed of a VR movie in Virtual reality, and of a mixed reality experience, invites the user to discover a re-creation of Yoann Bourgeois’s dance piece: “Fugue Trampoline“
THE SCROLLING GRAPHIC NOVEL
Phallaina is the first scrolling graphic novel. A hybrid invention by Marietta Ren, comprised of a digital graphic novel for tablets and phablets, and a physical fresco.
Seasons : Morphosis enables users to discover the fascinating evolution of our planet’s landscapes throughout the ages, from the ice age to the present day.
Cine-Walks in Paris
Intended for lovers of both the city and cinema, Cinemacity geolocalizes cinema excerpts in the very locations they were filmed in.
The goal of Birdlab is to study the behavior of birds on bird feeders during the winter. For 5 minutes, each user is invited to reproduce the arrivals and departures of birds on two real-life bird feeders.
Since 2012, Small Bang has implanted itself in Mediapart’s newsroom in order to deliver a Live program on Youtube, Dailymotion & Facebook.
Webserie & audience involvement
Étincelle is a program which aims to beathe the culture of innovation into high-schoolers and students, Small Bang is tasked with the production of original content in the form of webseries.
What if we printed out the Internet? This is the idea which sparked the documentary series Minidocs, which explores the world of the Alt-Minds video game.
In March 2012, the Gaité Lyrique brought the «2062, Round-Trip for the future» exhibition to a close with an unprecedetend experience: «The Submarine: 48 hour motionless journey».
PROJECTS IN DEVELOPMENT
VIDEO game pc & consoles
Diorama is a cinematic plateformer inspired by Homer’s Ilyad, adapted by novelist Cécile Coulon and the Small Bang team.
documentary webserie in stopmotion
Anokua, is a webseries which brings together the ancestral and cosmogonic visions of the native people of the Sierra Nevada with the current vision of quantum sciences.
apps & books collection for kids
Temps Calme (Quiet Time) is a collection of 10 pop-up books for children ages 5 to 8 years of age, accompanied by 10 interactive applications which decline the physical book’s grammar across mobile screens.