Carnaval Marbles fuses a systemic roguelike with French billiards. In a dark-fantasy carnival world, every shot counts: positioning, rebounds, and the synergies between your Talismans, Marble Bonuses, and Runes turn a simple game of billiards into a true combinatorial engine. No two runs are ever the same.
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Key features
A systemic approach
Carnaval Marbles follows in the footsteps of games like Balatro, where simple core rules hide dizzying combinatorial depth. Here, trajectory is your language: every shot can upend the run.
Ready your Talismans. Line up your marbles. The demo is only a taste—the carnival has just begun.
Carnaval Marbles is available in the following languages:
English
Spanish
Italian
Portuguese
German
Arabic
Ukrainian
Russian
Korean
Japanese
Simplified Chinese
Tagalog (Filipino)
Indonesian
Credits
Augustin Ambiehl: Developer & Tech Artist
Mélanie Baptista: Art Director & UI Designer
Pierre Cattan: Creative Director & Associate Producer
Paul Derain: Network Developer
Benoit Jurado: Lead Developer, Game Designer & Executive Producer
Yann Lacan: Sound Designer
Rostaim Yavari: Narrative Designer & Game Designer
Game developed with the Godot engine
Carnaval Marbles is co-produced by Small Bang & Summoning Systems
Acknowledgements:
Nicolas Rosette, Marc Mélia, Sarah El Adak, Concetta Sangrigoli
Logo Typeface: Titania cc by Dieter Steffmann
Talisman icons: The Noun Project via Icon Pro member subscription
© 2025 Small Bang & Summoning Systems
Music:
Clair de Lune (Underscore Mix)
Composer(s): Murray Callum Kit
Publisher: French Trade
Nocturne Opus 92 by Frédéric Chopin, reinterpreted by Yann Lacan
Gnossienne No. 1 by Erik Satie, reinterpreted by Yann Lacan
Gymnopédie No. 1 by Erik Satie, reinterpreted by Yann Lacan
Anticipate the Future (Underscore Mix)
Composer(s): Wilkinson Geoffrey
Publisher: French Trade