CARNAVAL MARBLES

tactical roguelike inspired by French billiards

2026

GENRE : Roguelike & french billiards

target : Casual & hardcore gamers

TYPE : Video game

medium : Desktop & mobile

languages :

Free demo

available on Steam

Join us

on Discord

Carnaval Marbles fuses a systemic roguelike with French billiards. In a dark-fantasy carnival world, every shot counts: positioning, rebounds, and the synergies between your Talismans, Marble Bonuses, and Runes turn a simple game of billiards into a true combinatorial engine. No two runs are ever the same.

Key features

 

  • A unique gameplay loop: hijack French billiards with hundreds of Talismans, Bonuses, and Runes to build infinite synergies.

 

  • A deep roguelike: every run is different; craft your strategy and face Bosses that can rewrite the rules mid-run.

 

  • Two playable Bosses (8 in the final version): each one changes the game’s rules and forces you to adapt your build in real time.

 

  • One playable character (8 in the final version): perfect to discover the game’s core mechanics.

 

  • A striking universe: dark fantasy inspired by European folklore and old carnivals, blending anachronisms and mythology.

 

  • Accessibility + depth: easy to learn thanks to a clear UI and integrated tutorials, yet designed so expert players can “break the game” with ruthless builds.

 

  • Endless replayability: after defeating all Bosses, Endless Mode lets you keep pushing your limits.

A systemic approach

 

Carnaval Marbles follows in the footsteps of games like Balatro, where simple core rules hide dizzying combinatorial depth. Here, trajectory is your language: every shot can upend the run.

Ready your Talismans. Line up your marbles. The demo is only a taste—the carnival has just begun.

Carnaval Marbles is available in the following languages:

 

English

Spanish

Italian

Portuguese

German

Arabic

Ukrainian

Russian

Korean

Japanese

Simplified Chinese

Tagalog (Filipino)

Indonesian

Credits

Augustin Ambiehl: Developer & Tech Artist

Mélanie Baptista: Art Director & UI Designer

Pierre Cattan: Creative Director & Associate Producer

Paul Derain: Network Developer

Benoit Jurado: Lead Developer, Game Designer & Executive Producer

Yann Lacan: Sound Designer

Rostaim Yavari: Narrative Designer & Game Designer

 

Game developed with the Godot engine

Carnaval Marbles is co-produced by Small Bang & Summoning Systems

 

Acknowledgements:

Nicolas Rosette, Marc Mélia, Sarah El Adak, Concetta Sangrigoli

Logo Typeface: Titania cc by Dieter Steffmann

Talisman icons: The Noun Project via Icon Pro member subscription

© 2025 Small Bang & Summoning Systems

Music:

Clair de Lune (Underscore Mix)

Composer(s): Murray Callum Kit

Publisher: French Trade

Nocturne Opus 92 by Frédéric Chopin, reinterpreted by Yann Lacan

Gnossienne No. 1 by Erik Satie, reinterpreted by Yann Lacan

Gymnopédie No. 1 by Erik Satie, reinterpreted by Yann Lacan

Anticipate the Future (Underscore Mix)

Composer(s): Wilkinson Geoffrey

Publisher: French Trade