indie Dev awards america
Best pC/Console 2017
Best causal game 2017
DIORAMA
un jeu vidéo pour PC / consoles
& stratégie 360°
DEVELOPMENT PHASE
GENRE : Cinematic platformer
target : Mid-core gamer / young adults
TYPE : Jeu vidéo
LANGUageS : EN/FR/ES/DE/RU/CH/ITA/AR/JP
medium : PC & Consoles
duration : ≈ 3 hours
Stratégie 360°
• The VR experience is a 3 episode’s prequel to the game, enabling the player to live through Troy’s 10 years of siege and bring to life the daily struggles of the civilians within the besieged city.
• The Machinima webseries (10x2’) will be released on youtube. it’s a unique way to tell a story the player can not see on the video game. some episodes will tackle the backstory, some of them will jump in the future.
• A Popup book coming with an augmented reality app will be released with the video game. inspired by popup book like Harry Potter, it’s a new way to tell the story of diorama.
Diorama is a video game inspired by Homer’s Ilyad, adapted by novelist Cécile Coulon and the Small Bang team. This video game, destined for PCs and consoles, received two prizes: best console game and best casual game at the Game Connection America Development Awards in February 2017.
Une histoire de Cécile Coulon adaptée de l’Iliade d’Homère
Producteur délégué & Directeur de création | Pierre Cattan
Producteurs exécutif | Benjamin Lelong, Claire Léger
Chargée de production | Alexandrine Stehelin
Game & Level Design | François Rizzo, Théodore Doumic
Directeur artistique | Xavier Guyomarc’h
Art, modelisation, animation | Alice Suret-Canale, Nicolas Liautaud, Nicolas Dubois, Hugo Paquin
Programmation | Lucas Curci, Bastien Stefani / Kilosaurus
Sound Designer et musique originale | Côme Jalibert
Intégrateur son | Martin Bessin