indie Dev awards america

Best pC/Console 2017

Best causal game 2017

DIORAMA

un jeu vidéo pour PC / consoles

& stratégie 360°

DEVELOPMENT PHASE

GENRE : Cinematic platformer

target  : Mid-core gamer / young adults

TYPE : Jeu vidéo

LANGUageS : EN/FR/ES/DE/RU/CH/ITA/AR/JP

medium : PC & Consoles

duration : ≈ 3 hours

Stratégie 360°

 

• The VR experience is a 3 episode’s prequel to the game, enabling the player to live through Troy’s 10 years of siege and bring to life the daily struggles of the civilians within the besieged city.

 

• The Machinima webseries (10x2’) will be released on youtube. it’s a unique way to tell a story the player can not see on the video game. some episodes will tackle the backstory, some of them will jump in the future.

 

• A Popup book coming with an augmented reality app will be released with the video game. inspired by popup book like Harry Potter, it’s a new way to tell the story of diorama.

 

Diorama is a video game inspired by Homer’s Ilyad, adapted by novelist Cécile Coulon and the Small Bang team. This video game, destined for PCs and consoles, received two prizes: best console game and best casual game at the Game Connection America Development Awards in February 2017.

Une histoire de Cécile Coulon adaptée de l’Iliade d’Homère

Producteur délégué & Directeur de création | Pierre Cattan

Producteurs exécutif | Benjamin Lelong, Claire Léger

Chargée de production | Alexandrine Stehelin

Game & Level Design | François Rizzo, Théodore Doumic

Directeur artistique | Xavier Guyomarc’h

Art, modelisation, animation | Alice Suret-Canale, Nicolas Liautaud, Nicolas Dubois, Hugo Paquin

Programmation | Lucas Curci, Bastien Stefani / Kilosaurus

Sound Designer et musique originale | Côme Jalibert

Intégrateur son | Martin Bessin